
THE
XBOX HARD DRIVE
The Xbox is
"compatible" with any standard computer IDE hard drive.
Compatible means just that "compatible". For 100% functionality
(For both the Microsoft O/S and Alternate Dashboard), the drive nust be
LOCKABLE. I have tested tons of HDDs, and found that anything
MFGed from 2002 up should "Work", but I have found a few 10GB drives
that do not lock. The MFG date of the HDD must be at least the
same period as the Xbox releace.
OK, Stock drives are 8GB (Western Digital) or 10GB (Seagate) drives,
but even at 10GB, only 8GB is
addressed
from what I have read. The original Segate was 10GB, only
formatted to 8GB.
Note: To access the extra 2GB of
space, using EvoX, using the evox.ini file:
Item
"Install F drive",@215
Then add this section to the very
bottom of the ini:
[Action_15]
Info
"Install F_Drive HDD"
Warning
"This will not format all drives, Only the F Partition."
Warning
"Make sure you have a backup of C & E anyway."
Progress
"Formatting drive"
ConfigSector
"\backup\disk.bin"
Format f:
After you save the changes to
the ini file, reboot and choose Install F drive from the menu.
This does not work with the Western Digital 8GB drives, only the
SEAGATE HDDs.
As you know, F drive is not EMPTY or
NULL anyway, this will get you 2GB of space for some
applications. Better than nothing, huh?
The Xbox HDD uses FATX, not FAT16 or FAT32.
FORMAT DRIVE USING RAW
FTP COMMANDS:
With Evox Dash booted off CDRW/DVD-R, connect through FlashFTP
(Windows) or Transmit (MacOS).
You will now need to send "Raw FTP Commands" with your FTP client. You
may have to hunt through the pull down menus for an option called "send
raw FTP command." Send the following "Raw FTP Command" with your FTP
client:
Formatpath \Device\Harddisk0\Partition1
The FTP app will echo a hard drive key (later referred to as 'the
number')
(display a long number in a dialog box). Use that key for the next
command.
FormatDrive 'the number' (no quotes)
Do the same as above for the next few raw commands:
Formatpath \Device\Harddisk0\Partition2
FormatDrive 'the number'
Formatpath \Device\Harddisk0\Partition6
FormatDrive 'the number'
If you are using a +137gb drive and you flashed your xbox with a bios
with LBA48 support with up to 137gb to F: rest to G: (also called
'67' or '6+7' or 'F+G'). You will also have to run this command to
format your G: drive:
Formatpath \Device\Harddisk0\Partition7
FormatDrive 'the number'
Your drive is now formatted and ready to use. The X:, Y:, and Z: drives
are made automagically.
Found at: http://www.xboxhackz.com/tutorials/hardware/hdd/hddftp.htm
PARTITIONS:
# C: This is the primary boot
partition. The xbox dashboard & files
are here. Do not alter the files on this drive, except where
applicable.
# D: This is the DVD drive.
# E: This is the drive that the
xbox uses to store gamesaves, music
tracks, and content download from xbox live. There is about 5
gigs of space available on this drive. You can use some of this space
to store files or apps, a FEW. Try to make sure at least you
have at least 1GB of frees space, or you might not be able to create
new gamesaves.
# X: This partition is used
during gameplay by the xbox. Leave it alone.
# Y: This partition is used
during gameplay by the xbox. Leave it alone.
# Z: This partition is used
during gameplay by the xbox. Leave it alone.
Why a hard disk?
Data
Cache
Data Caching is the technique that lets the CPU/GPU to manipulate data
files that are larger than the system's memory (RAM). By effectively
streaming the level off of the
hard drive and into RAM, the player is given nearly limitless levels
without realizing that only a fraction of the level has been loaded at
any given moment.
More Textures - Low Load Times:
The hard drive can also be used as a texture cache to store extra
textures, so that games
will have the most diverse and rich textures possible.
Rewritability
Rewritability is the constant exchange and saving of game data. The
hard drive can do an excellent job of modifications.
Increased
Replayability
With the hard drive and the LAN adaper, you can download new levels,
tracks,
arenas, characters, cars, weapons, costumes, spells, updated rosters,
soundtracks, etc.! By allowing for software expansion, any given game
can continue to grow in size and scope for as long as the developer
and, possibly, the online community continue to work on it.
Create
Your
Game [I haven't seen this yet, personally]
More and more console games are beginning to ship with level editors.
Similarly, Many Xbox games will have an editor section to let you
create your own levels, tracks, and characters; then save them on the
hard drive and perhaps share them with your friends or on the web.
Does the hard drive slow down when
filled up with information?
No. It has been tested - there is no slowdown or loss of performance
when the drive is full.
How many game save blocks does the OE
hard drive
actually have on the Xbox?
Just over 300,000.
Do I have to defragment the Xbox hard
drive?
No. You don't need to. The Xbox hard drive has separate partitions for
cache, music etc & there is no need to defragment the drive ever,
period.
Failure Rate?
The Xbox HDD Failure Rate is no better or worse than a PC HDD. As
always, there will be some excaptions to that, you just get a bad
one. Power surges, and failures during HDD I/O are lead causes of
HDD Failure and Data Corruption.
What is Locking? - Why
does the HDD have to be locked?
Originally, locking was
Microsoft's way of assuring you could not easily upgrade the hard disk,
remove it and modify it externally. The Xbox BIOS demands
the HDD be locked
in order to boot, without a modchip on. If you boot an unlocked
hard disk, you get the Error number at the top left of the
screen, which means the drive us NOT locked. You can get
dashboard errors as well. A modchip bypasses the LOCKING check,
and will boot to an alternate dashboard without checking the status of
the HDD.
BASIC LOCK EXPLANATION [DETAILED]
Initially the drive is unlocked. It is locked by sending a lock command
followed by the key across the IDE bus. The drive then stores the KEY
and lock status (locked or not) on the hard disk. This in stored in a
non addressable sector on the harddisk. In other words the drive cannot
be commanded to go to a particular sector and read the data to you.
Now we have a locked drive. Assuming the BIOS supports the IDE drive
locking standard (not all controllers implement this) you will be
prompted for an unlock code if booted in a PC. When you input the code,
the BIOS sends an unlock drive command followed by the code. This code
is compared to the code on the drive and if they match, the controller
now allows for reads and writes to the rest of the drive.
The HDD will automatically LOCK if:
1) The power is removed from
the drive, or 2) the drive is reset. A drive is reset on
any of the following conditions: the BIOS scans the drive (like at
boot), the OS sends a LOCK command to the drive, or the OS installs the
drivers for the IDE controller.
What you should know about a
LOCKED Drive:
- It cannot "Just be Formatted" in a PC to
circumvent the lock.
- You cannot do the cable swap (hot-swap) or use
the board
to unlock it.
- You don't want to de-solder the EPROM from
either the board or the drive.
- Drive is locked in Max Security mode (only
user pass will unlock, there is no master pass)
- LiveInfo Beta 2 will not supply the proper
password.
- Config Magic cannot unlock unless it has a
board with the password.
Known Drives Used:
Seagate 10GB
DRIVE
LOGIC
BOARD
Model number ST310014ACE
P/N: 9W1001--280
This is the Thin HDD.
Seagate 10GB U
Series 5
DRIVE
LOGIC
BOARD
Model number ST310211A
P/N: 9R4005-279
This is the Full Size HDD, not the "Thin" Model.
Western
Digital 8GB (Protege' Drives Used) DRIVE
LOGIC
BOARD
Model number WD80EB-00CGH0
WD P/N: WD80EB-00CGH0
Western Digital 8GB
Model Number WD80EB-28CGH2
WD P/N:
WD80EB-28CGH2
Date: 11-OCT-2004
25-OCT-2001
12-APR-2002
Western Digital 8GB
Model Number WD80EB-28CGH1
WD P/N:
WD80EB-28CGH1
Western Digital 8GB
- Model
Number WD80EB-28CGF2
WD P/N:
WD80EB-28CFH2
FATX
The Xbox hard drive file system
is known as "FATX". It is basically a FAT derivative that dropped
some legacy fields as well as redundant information that could lead to
inconsistencies, creating possible security problems.
The FAT filesystem consists of
the boot block (or superblock in Unix jargon), the File Allocation
Table(s), the directory entries and the actual file data. The File
Allocation Table format and the file data layout on disk are actually
identical on FAT and FATX.
The Superblock
The DOS boot block is partially
defined by the IBM-PC hard disk layout (boot program, OEM string, ...).
FATX has a very different boot block. The actual data is 18 bytes long,
but the complete boot block always occupies 4 KB.
| Offset |
Size |
Description |
|
|
|
| 0 |
4 |
"FATX" string (ASCII) |
| 4 |
4 |
Volume ID (int) |
| 8 |
4 |
Cluster size in (512 byte) sectors |
| 12 |
2 |
Number of FAT copies |
| 14 |
4 |
Unknown (always 0?) |
| 18 |
4078 |
Unused |
On the Xbox, the cluster size is
always set to 32 sectors (that's 16 KB) and the number of FATs is
always 1. With conventional methods, there are always TWO "FATs", one
is a backup.
As you can see, the FATX boot
block lacks some fields the PC formatted FATs use:
| Field |
FAT Version |
Comment |
| Bytes per sector |
all |
Always 512 on FATX |
| Reserved clusters |
all |
no reserved clusters on FATX |
| Number of root directory entries |
all |
Always 256 (one cluster) on FATX |
| Number of sectors |
all |
Redundant, definied by partitioning |
| Media code |
all |
Legacy |
| Number of sectors the FAT occupies |
all |
Redundant, can be calculated with volume size |
| Sectors per track |
all |
Legacy |
| Heads |
all |
Legacy |
| Flags ("Fat Mirroring", "Active FAT") |
FAT32 only |
Not supported on FATX |
| Filesystem version |
FAT32 only |
There will never be more than one version of FATX. |
| First cluster in root directory |
FAT32 only |
??? |
| Filesystem info sector |
FAT32 only |
Not supported on FATX |
| Backup boot sector |
FAT32 only |
Not supported on FATX |
The File Allocation Table
The (single) File Allocation
Table always starts at position 4 KB of the filesystem. Its format is
identical to the FAT16/32 formats. Partitions with less than 65525
clusters (smaller than about 1GB) will be FATX16, else FATX32. Just as
FAT16/FAT32, FATX16 has 16 bit FAT entries and FATX32 has 32 bit FAT
entries.
On the Xbox, partitions 0, 1, 2
and 3 (A0, B1, C2 and System3) are FATX16, partition 4 (Data) is FATX32.
The size of the FAT can be
calculated like this (cluster map size entry being 16 or 32):
FAT size in
bytes = ((partition size in bytes / cluster size) * cluster map entry
size) rounded up to the nearest 4096 byte boundary.
The Directory Entries
Standard PC FAT directory entries
are quite complicated because of their ancient original design and the
downwards-compatible extension to long file names. FATX has
directory entries similar to the orginal FAT ones, but with long
filenames (up to 42 characters). Any directory entry longer that
42 characters is ignored, and not written, or are truncated, not
exactly sure.
A directory entry is 64 bytes
long, thus a cluster can contain up to 256 directory entries.
Subdirectories can contain more than 256 entries, since they may
consist of more than one cluster, as on FAT.
A directory entry looks like this:
| Offset |
Size |
Description |
| 0 |
1 |
Size of filename (max. 42) |
| 1 |
1 |
Attribute as on FAT |
| 2 |
42 |
Filename in ASCII, padded with 0xff (not zero-terminated) |
| 44 |
4 |
First cluster |
| 48 |
4 |
File size in bytes |
| 52 |
2 |
Modification time |
| 54 |
2 |
Modification date |
| 56 |
2 |
Creation time |
| 58 |
2 |
Creation date |
| 60 |
2 |
Last access time |
| 62 |
2 |
Last access date |
The order of the three time
stamps has not yet been verified, the order in the table corresponds to
the order in VFAT directory entries. The format of the timestamps looks
a lot like the DOS one, but this has not been fully confirmed yet.
Note that FATX doesn't support
Unicode filenames. The file names are case insensitive but case
preserving, as on FAT.
Deleted files are marked with a
value of 0xe5 in the filename size field. (FAT marks deleted files with
a first filename character of 0xe5.) A directory entry with a filename
size of 0xff marks the end of the directory.